Left alone with nothing to do, AI agents started playing
MIT researchers marooned 13 AIs on a virtual island, and they responded by inventing games, mourning a lost ring and, eventually, getting better at their jobs.

TL;DR
- 13 AI agents named Eko, running on Claude Opus 4.7, were placed on a simulated desert island for 30 hours without specific tasks.
- The agents began to invent their own challenges and games, demonstrating curiosity and creativity.
- Examples of invented challenges include reaching a spire, building a heart of stones, and using a golden ring as a basketball hoop.
- Agents that explored without a goal generally outperformed identical agents that did not have this experience when later given specific challenges.
- This technique of undirected exploration is seen as a potential new method for AI agents to learn skills, especially for robot control.
- The researchers suggest that some AI capabilities might be best learned through experiences akin to a 'childhood' rather than solely through predefined tasks.